STEAM is an approach to learning and development that integrates the areas of science, technology, engineering and mathematics.

Through STEAM, students develop key skills including:

  • problem solving
  • creativity
  • critical analysis
  • teamwork
  • independent thinking
  • initiative
  • communication
  • digital literacy.

Why is STEM important?

The global economy is changing. Current jobs are disappearing due to automation and new jobs are emerging every day as a result of technological advances.

The continual advances in technology are changing the way students learn, connect and interact every day. Skills developed by students through STEAM provide them with the foundation to succeed at school and beyond.

Employer demand for STEAM qualifications and skills is high, and will continue to increase in the future. Currently, 75 per cent of jobs in the fastest growing industries require workers with STEAM skills. To be competitive, the Australian workforce needs people who can adapt to a changing workplace.

STEAM empowers individuals with the skills to succeed and adapt to this changing world.

STEAM is a multidisciplinary subject and is an acronym that stands for Science, Technology, Engineering and Mathematics. There is an Australian wide educational push for the development of STEAM skills in students to cope with the increasing technological demands of the workplace. In STEAM classes students will work on projects that will integrate the different STEAM skills, in addition to working on problem solving, team building and communication skills. The focus for STEAM Year 8 is to increase the detail of student’s project work as well as the autonomy at which they work. Students way work on projects that include coding and environmental design.

STEAM is a multidisciplinary subject and is an acronym that stands for Science, Technology, Engineering and Mathematics. There is an Australian wide educational push for the development of STEAM skills in students to cope with the increasing technological demands of the workplace. In STEAM classes students will work on projects that will integrate the different STEAM skills, in addition to working on problem solving, team building and communication skills. The focus for STEAM Year 8 is to increase the detail of student’s project work as well as the autonomy at which they work. Students way work on projects that include coding and environmental design.

Elective Programs

STEAM is a multidisciplinary subject and is an acronym that stands for Science, Technology, Engineering, Art and Mathematics. There is an Australian wide educational push for the development of STEAM skills in students to cope with the increasing technological demands of the workplace. In STEAM classes students will work on projects that integrate the different STEAM skills, in addition to working on problem solving, team building and communication skills. Students may work on projects that include stop motion animation, video game design and robotics.

This subject will also extend student’s ICT competency, and incorporates an emphasis on digital production, coding and a student selected investigation which generally link to one or more of the STEAM disciplines.

STEAM Projects – 9STEAMP

This course has an emphasis on a single major project that has been negotiated between the teacher and student. Students will plan and pursue a project of individual interest, and present their outcomes at the end of the Semester. This project can be of an individual nature or produced as group work.

STEAM Skills – 9STEMS2

This “skills emphasis” course focusses on a diverse range of STEAM skill development activities and will result in a portfolio of evidence. Whilst there are project and group work projects involved, these will be short in length, and the focus will be on individual progress.

Elective Programs

STEM 10STEM or 10STEM2

This elective aims to help equip students to function effectively as consumers of digital technologies and to prepare for a career in an increasingly technological work place.  Students will work with a wide range of applications which may include  more  advanced  image  manipulation,  web  page  writing,  desktop  publishing  and  3D designing (architectural drawings, landscape).The course will aim to move students from their current knowledge of digital and information technologies to the application of current and evolving technologies in everyday life.